As ubiquitous the hashtag is in today’s web, its full history is surprisingly sparsely documented. Most histories mention Twitter and the creator of its modern usage there, Chris Messina. He famously wrote back in 2007 “A Proposal for Twitter Tag Channels”. This was back in the day when people on the web also used terms like “folksonomy” with a straight face.
Now that the probably last paid expansion to Destiny, the Rise of Iron, is out before a probable full sequel coming out next year, I’d like to talk about my favorite topic, Games as a Service.
This year is going to be an interesting year for the shooter genre. There are many attempts in widening the wildly successful MOBA genre not only to shooters but also to the consoles.
Although the term “walking simulator” is mostly used in a derogatory way to define games that focus on exploration, and do not have action elements or a clear opponent/enemy, it’s also something that has stuck as an umbrella term for the genre.
It’s sometimes really frustrating to read Gamasutra because the articles are very uneven even in the “featured” category. Case in point is this piece of gem, Hearthstone on Phones is Costing Blizzard Millions of Dollars where author tries to make the case that
Consequently, the above graph actually conceals a damning fact: Hearthstone’s phone release is losing Blizzard millions of dollars.