The launch of Google’s game streaming Stadia and its preceding rumors have made many wonder and speculate how games will be delivered in the future. I have recently written a bit about platforms, and game streaming can potentially cause a huge shift in the power balance as the underlying hardware (or even storefronts) becomes irrelevant. There are many new hopeful entrants wanting to get a piece of hopefully an increasing pie.
Bubbling under the Games as Services (GaaS) phenomenon are platforms (GaaP). I previously on these subjects in my post on Games as Services and on platforms in general. In business terms, it is the next evolution in the attempt to capture the added value of long-running games and recoup the investment in the massive virtual worlds.
In my previous post, I talked about games as services and other game business model topics. Here I will go a layer below to the platforms that offer these games, specifically in the context of Epic’s brand new game store that is seen as yet another challenger to Valve’s Steam. I remain skeptical on Epic’s ability to meaningfully challenge Steam for reasons I will go through below.
Back in 2013, I wrote briefly about Games as a Service on this blog, again last year with Destiny as an example and by now this business model is quite dominant everywhere. I also gave some presentations on this and generally ranted about this to anyone who didn’t immediately run away. Meanwhile, a new hip buzzword has arrived and that’s Games as a Platform (GaaP).
Previously few years ago I listed some games that I had enjoyed in the exploration game genre usually mockingly called “walking simulators”. Between then and now, the genre has expanded with more games and more experimentation. So, here’s a list of games that I have enjoyed since.